Critical Gameplay is a collection of strategically designed video games.
Each game asks the question, what do common game mechanics teach us?
The four games in the collection are designed to help reevaluate our perspective on gameplay
experiences.
Just as Critical Photography changes the way we perceive the world, Critical Gameplay
seeks to offer alternative perspectives on the way we play.
Wait is a simple game where the player is encouraged to refrain from acting on the world.
As the player moves, the world disappears.
But when the player waits, the world becomes more interesting.
The majesty is found in slow, controlled effort.
The player is rewarded points from the little things in life who gear themselves.
Critical Gameplay is a collection of strategically designed video games.
Each game is designed to help reevaluate our perspective on gameplay.
Critical Gameplay is a collection of strategically designed video games.
Bang is a kind of first person shooter.
It is a game that allows the player to kill other players.
But by killing them, the player must endure a lot of interactive experience.
This experience forces the player to review the fictive history of their victim.
Black and White is a game in which stereotype is challenged.
Instead of being able to identify a threat by appearance, the player must examine the
threat by another means.
To survive the game, the player must react to non-player characters based on how they move.
Two characters that look exactly the same may act very differently.
The game is built within two levels, with two types of characters, animated in two frames each.
It is a game derived from a set of binary constructs.
Two actions, two colors, two types of characters.
Charity is a two player cooperative game.
The player must give the ball to the other player to continue play.
Every time the player receives the ball, the paddle grows.
When a player gives the ball, the ball grows, increasing play time.
Play ends when other player paddle shrinks to nothing.
The four games were displayed for visitors to play on multiple stations at the critical
gameplay exhibition.
The exhibition was open to the public and included over 75 total visitors for three and a half hour exhibition time.
The two games were played on multiple stations at the critical gameplay exhibition.
The two games were played on multiple stations at the critical gameplay exhibition.
