Hi, I created this video to show you how to modify a standard size dress in a mesh fitted dress for Matria.
I'm going to activate screencast keys so you can see mouse and keyboard movements.
Remove the default cube to import the dress.
Remove the default cube to import the dress.
This dress is made of two parts, one inside for fabric texture and other exterior for flashes.
Excuse me a moment, I'm going to make some changes to work better, these modifications are not important to the end result.
Now I'm going to change every part of the dress to different layers to make the optimizations easier.
Now I'm going to rename every part of the dress to know at every moment what the inside part is and what is the outside.
Now I'm going to rename every part of the dress to know at every moment what the inside part is and what is the outside.
Now I'm going to rename every part of the dress to know at every moment what the inside part is and what is the outside.
Now I'm going to rename every part of the dress to know at every moment what the inside part is and what is the outside.
Now I'm going to rename every part of the dress to know at every moment what the inside part is and what is the outside.
Every part of this dress has a single material, I will make some modifications and then work better with the avatar of Madria.
I will make some changes in the colors of the materials to differentiate them better with the colors of the avatar of Madria.
These changes do not affect the end result, so they can be ignored if desired.
Apologize. The avatar of Madria. It already contains the blue color. Ha ha ha ha.
Now I'm going to start with the optimization. We go to the tab of Vesta.
Skinning.
But first, make sure both parts of the dress are selected.
When the two parts of the dress are selected, push button unbind from armature and remove the two armatures that are in the scene panel.
With one of the two selected objects, enter edit mode to remove double vertices and unnecessary polygons.
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Select the interior polygons of the dress and press the H key to hide.
This part of the dress is created only so that the inside of the dress does not look transparent, then I will remove many of these polygons that are not necessary.
With all the interior polygons of the dress already hidden, press the A key to select the outer polygons.
In the left pane, in tools, press the remove doubles button.
Now press the A key to deselect everything, then press Alt key plus H key to make hidden polygons visible.
When the previously hidden polygons are selected, press the Ctrl key plus key to select the inverses.
With the external polygons selected, press H key to hide.
These polygons that you can see now are the polygons that make the inside of the dress does not look transparent, but it seems to me that most of them, because the dress to be long is impossible to see the interior.
So I'm going to delete those that I think are unnecessary.
Once I've removed the unnecessary polygons, press the remove doubles button to remove the double vertices.
Then press the Alt plus H keys to make the hidden polygons visible.
The optimization of this part has ended, then I do the same actions with the other part of the dress. I'm going to omit explanations because that's the same thing you've seen.
Save the job from time to time so as not to have unpleasant surprises.
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If you enjoyed this video, please like, share and subscribe to the channel.
Thank you for watching.
Before we start, I'm going to make some small changes.
I'm going to make some small changes.
Well, we started.
Let's go to the files menu. In append, we look for the blender file of the modified dress.
We already have the dress with materials included.
We change the layer to work better.
Rotate 270 degrees on Z-axis. To rotate, press a key followed Z-key and type 270.
We begin to adjust the dress to the shape of the avatar.
We started scaling only on the X and Y-axis.
To scale on the X-axis and Y-axis, press a key followed Z-axis.
To scale on the Y-axis, press a key followed Z-axis.
To scale on the Y-axis, press a key followed Z-axis.
To scale on the Y-axis, press a key followed Z-axis.
Once we have adjusted into the maximum in the object mode, we go to edit mode to adjust the vertices more to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
We have now adjusted the vertices to the shape of the avatar.
The finished with the modifications. But let's look at the inner layer to see how it has been.
Click the materials icon. Select the red material. Press select button. Now press the H key to hide.
Check that everything is correct tried lead rest at this stage to match them adjusted because the next phase will be more difficult.
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Thank you for watching.
To apply the transformations. Press the control key plus key O.
Now we make a copy of the dress and move it to another layer.
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In the left pane.
Skinnook.
Change key by measures.
And press on to how mature.
Now the dress is ripped.
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Thank you for watching.
Thank you for watching.
Thank you for watching.
But I'm going to show you the difficulty of making modifications.
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Thank you for watching.
Thank you for watching.
Thank you for watching.
Thank you for watching.
Thank you for watching.
As you can see the modifications disappear so well.
I'm going to remove this dress and make a copy of the copy I made earlier.
We are going to make the same modifications to this dress.
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Thank you for watching.
As you can see in this state there is no problem to make modifications.
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Thank you for watching.
This dress does not need to be modified as long as you make the modifications as tight as possible from the beginning.
As you can see the alterations in this mesh occurs when the shape regulators are very extreme.
Bearing in mind that the outer layer of the dress is transparent, the small deformations that appear are not important.
I'm going to explain a little bit how modifications should be made to adjust the mesh with extreme shapes of the avatar.
If you need to make adjustments on the mesh, you must first create a new shape key.
Make the modifications to the mesh.
And save the shape key of the corresponding slider. You have to create a new shape key for each modified slider.
I'm not going in to do this because it is not necessary here would take a long time.
So the video would lengthen a lot maybe another time make a video only dedicated to the creation of shape keys.
Now I'm just going to create the fitted mesh as it is if you want you can create the day file and see in the world.
If you have moved any of the shape modifiers return it to its original state to go to the next step.
Go to edit mode and select all vertices.
Press the key to select all.
Press peaky and select by materials from the pop-up menu. At this time the mesh has been divided into two parts as was originally.
Select only the layer where the parts of the dress are located.
And select the two parts of the dress.
To select press it until both parts are selected.
Go to the left pane.
Collator.
Deselect the textures and press the export to button.
Rename the date file as desired.
Don't forget to also save the blender file with the changes you made.
Now let's try the dress in the world to see how it has been.
In this case I'm going in to quietly agree to try.
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If you enjoyed this video please like, share and subscribe.
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