Were currently trying to build an island with blueprinted houses. After we placed a few of them, our FPS dropped insanely low and we dont know why. Our houses are really basic, they are built out of modular parts and all unnecessary tris have been deleted. We think the count of tris can not be the issue a screenshot of our statistics is attached to this post. We already tried to use LODs with a huge reduction of tris in really short distance but we didnt had a better result. We tried to turn off dynamic shadows and similar settings, we tried to turn down some render settings.
We also thought the problem could be caused by the amount of windows we have in the scene because of stuff like alpha checks, reflections and transparency. However we placed a ton of them and it didnt cause any performance issues.
We looked up GPU stats and they showed, that “HZB” took the most ms during runtime, but we dont know what to do in order to fix our issue.
We’ve never worked with unreal before so we really just dont know what could be the problem. If you need more info in order to help us, just ask
Thanks is advance.