# This is the CMakeCache file.
# For build in directory: d:/Download/Github/blender/code_blender/blender/out/build/x64-Debug
# It was generated by CMake: C:/Program Files (x86)/Microsoft Visual Studio/2019/Preview/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
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# The syntax for the file is as follows:
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//Use instead of the current time for reproducable builds (empty
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BUILDINFO_OVERRIDE_TIME:STRING=

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CYCLES_CUDA_BINARIES_ARCH:STRING=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61

//Path to OpenShadingLanguage installation
CYCLES_OSL:PATH=D:/Download/Github/blender/code_blender/blender/../lib/win64_vc12/osl

//Git command line client
GIT_EXECUTABLE:FILEPATH=C:/Program Files/Git/cmd/git.exe

//Path to the LLVM installation
LLVM_ROOT_DIR:PATH=D:/Download/Github/blender/code_blender/blender/../lib/win64_vc12/llvm

//Link with LLVM static libraries
LLVM_STATIC:BOOL=OFF

//Path to a file.
MSVC_REDIST_DIR:PATH=C:/Program Files (x86)/Microsoft Visual Studio/2019/Preview/VC/Redist/MSVC/14.24.28127

//OpenGL library for win32
OPENGL_gl_LIBRARY:STRING=opengl32

//GLU library for win32
OPENGL_glu_LIBRARY:STRING=glu32

//Path to a program.
OSL_COMPILER:FILEPATH=D:/Download/Github/blender/code_blender/lib/win64_vc12/osl/bin/oslc.exe

//Path to a file.
OSL_INCLUDE_DIR:PATH=D:/Download/Github/blender/code_blender/lib/win64_vc12/osl/include

//Path to a library.
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//Path to a library.
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//Path to a library.
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//CXX compiler flags for OpenMP parallelization
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//CXX compiler libraries for OpenMP parallelization
OpenMP_CXX_LIB_NAMES:STRING=

//C compiler flags for OpenMP parallelization
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//C compiler libraries for OpenMP parallelization
OpenMP_C_LIB_NAMES:STRING=

//Path to python site-packages or dist-packages containing 'numpy'
// module
PYTHON_NUMPY_PATH:PATH=

//Path to a program.
SIGNTOOL_EXE:FILEPATH=C:/Program Files (x86)/Windows Kits/8.1/bin/x86/signtool.exe

//Path to pfx file to use for codesigning.
WINDOWS_CODESIGN_PFX:FILEPATH=

//password for pfx file used for codesigning.
WINDOWS_CODESIGN_PFX_PASSWORD:STRING=

//Include the files needed for debugging python scripts with visual
// studio 2017+.
WINDOWS_PYTHON_DEBUG:BOOL=OFF

//Organize the visual studio project according to source folders.
WINDOWS_USE_VISUAL_STUDIO_FOLDERS:BOOL=ON

//Enable Alembic Support
WITH_ALEMBIC:BOOL=OFF

//Enable Legacy Alembic Support (not officially supported)
WITH_ALEMBIC_HDF5:BOOL=OFF

//Call abort() when raising an assertion through BLI_assert()
WITH_ASSERT_ABORT:BOOL=OFF

//Build with blenders audio library (only disable if you know what
// you're doing!)
WITH_AUDASPACE:BOOL=ON

//Build blender (disable to build only the blender player)
WITH_BLENDER:BOOL=ON

//Enable features depending on boost
WITH_BOOST:BOOL=ON

//Include extra build details (only disable for development & faster
// builds)
WITH_BUILDINFO:BOOL=ON

//Enable Bullet (Physics Engine)
WITH_BULLET:BOOL=ON

//Build with C11 standard enabled, for development use only!
WITH_C11:BOOL=OFF

//Enable Blenders own AVI file support (raw/jpeg)
WITH_CODEC_AVI:BOOL=ON

//Enable FFMPeg Support (http://ffmpeg.org)
WITH_CODEC_FFMPEG:BOOL=ON

//Enable libsndfile Support (http://www.mega-nerd.com/libsndfile)
WITH_CODEC_SNDFILE:BOOL=OFF

//Enable the tile based nodal compositor
WITH_COMPOSITOR:BOOL=ON

//Enable SIMD instruction if they're detected on the host machine
WITH_CPU_SSE:BOOL=ON

//Dynamically load CUDA libraries at runtime
WITH_CUDA_DYNLOAD:BOOL=ON

//Build with C++11 standard enabled, for development use only!
WITH_CXX11:BOOL=OFF

//Enable GuardedAlloc for C++ memory allocation tracking (only
// enable for development)
WITH_CXX_GUARDEDALLOC:BOOL=OFF

//Enable Cycles Render Engine
WITH_CYCLES:BOOL=ON

//Build Cycles CUDA binaries
WITH_CYCLES_CUDA_BINARIES:BOOL=OFF

//Build Cycles with extra debug capabilities
WITH_CYCLES_DEBUG:BOOL=OFF

//Build Cycles with logging support
WITH_CYCLES_LOGGING:BOOL=ON

//Build Cycles with native kernel only (which fits current CPU,
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WITH_CYCLES_NATIVE_ONLY:BOOL=OFF

//Build Cycles with OpenSubdiv support
WITH_CYCLES_OPENSUBDIV:BOOL=ON

//Build Cycles with OSL support
WITH_CYCLES_OSL:BOOL=ON

//Build Cycles standalone application
WITH_CYCLES_STANDALONE:BOOL=OFF

//Build Cycles standalone with GUI
WITH_CYCLES_STANDALONE_GUI:BOOL=OFF

//Enable FFTW3 support (Used for smoke, ocean sim, and audio effects)
WITH_FFTW3:BOOL=ON

//Enable Freestyle (advanced edges rendering)
WITH_FREESTYLE:BOOL=ON

//Enable Game Engine
WITH_GAMEENGINE:BOOL=ON

//Support BlackMagicDesign DeckLink cards in the Game Engine
WITH_GAMEENGINE_DECKLINK:BOOL=ON

//Enable debugging output for the GHOST library
WITH_GHOST_DEBUG:BOOL=OFF

//Enable building Blender against SDL for windowing rather than
// the native APIs
WITH_GHOST_SDL:BOOL=OFF

//Switches to experimental copy of GLEW that has support for OpenGL
// ES. (temporary option for development purposes)
WITH_GLEW_ES:BOOL=OFF

//Support multiple GLEW contexts (experimental)
WITH_GLEW_MX:BOOL=OFF

//Link with the ANGLE library, an OpenGL ES 2.0 implementation
// based on Direct3D, instead of the system OpenGL library.
WITH_GL_ANGLE:BOOL=OFF

//Use the EGL OpenGL system library instead of the platform specific
// OpenGL system library (CGL, glX, or WGL)
WITH_GL_EGL:BOOL=OFF

//Support using the OpenGL 'compatibility' profile. (deprecated)
WITH_GL_PROFILE_COMPAT:BOOL=ON

//Support using the OpenGL 3.2+ 'core' profile.
WITH_GL_PROFILE_CORE:BOOL=OFF

//Support using OpenGL ES 2.0. (thru either EGL or the AGL/WGL/XGL
// 'es20' profile)
WITH_GL_PROFILE_ES20:BOOL=OFF

//Enable GTest unit testing
WITH_GTESTS:BOOL=OFF

//Build without graphical support (renderfarm, server mode only)
WITH_HEADLESS:BOOL=OFF

//Enable ITASC IK solver (only disable for development & for incompatible
// C++ compilers)
WITH_IK_ITASC:BOOL=ON

//Enable Legacy IK solver (only disable for development)
WITH_IK_SOLVER:BOOL=ON

//Enable CINEON and DPX Image Support
WITH_IMAGE_CINEON:BOOL=ON

//Enable DDS Image Support
WITH_IMAGE_DDS:BOOL=ON

//Enable image FrameServer Support for rendering
WITH_IMAGE_FRAMESERVER:BOOL=ON

//Enable HDR Image Support
WITH_IMAGE_HDR:BOOL=ON

//Enable OpenEXR Support (http://www.openexr.com)
WITH_IMAGE_OPENEXR:BOOL=ON

//Enable OpenJpeg Support (http://www.openjpeg.org)
WITH_IMAGE_OPENJPEG:BOOL=ON

//Enable LibTIFF Support
WITH_IMAGE_TIFF:BOOL=ON

//Enable Input Method Editor (IME) for complex Asian character
// input
WITH_INPUT_IME:BOOL=ON

//Enable NDOF input devices (SpaceNavigator and friends)
WITH_INPUT_NDOF:BOOL=ON

//Enable I18N (International fonts and text)
WITH_INTERNATIONAL:BOOL=ON

//Enable JACK Support (http://www.jackaudio.org)
WITH_JACK:BOOL=OFF

//Build Blender with legacy dependency graph
WITH_LEGACY_DEPSGRAPH:BOOL=ON

//Enable Libmv structure from motion library
WITH_LIBMV:BOOL=ON

//Enable fixed-size schur specializations.
WITH_LIBMV_SCHUR_SPECIALIZATIONS:BOOL=OFF

WITH_LLVM:BOOL=ON

//Enable best LZMA compression, (used for pointcache)
WITH_LZMA:BOOL=ON

//Enable fast LZO compression (used for pointcache)
WITH_LZO:BOOL=ON

//Enable malloc replacement (http://www.canonware.com/jemalloc)
WITH_MEM_JEMALLOC:BOOL=ON

//Enable extended valgrind support for better reporting
WITH_MEM_VALGRIND:BOOL=OFF

//Enable Boolean Modifier
WITH_MOD_BOOLEAN:BOOL=ON

//Enable Elbeem Modifier (Fluid Simulation)
WITH_MOD_FLUID:BOOL=ON

//Enable Ocean Modifier
WITH_MOD_OCEANSIM:BOOL=OFF

//Enable Remesh Modifier
WITH_MOD_REMESH:BOOL=ON

//Enable Smoke Modifier (Smoke Simulation)
WITH_MOD_SMOKE:BOOL=ON

//Enable OpenAL Support (http://www.openal.org)
WITH_OPENAL:BOOL=ON

//Enable OpenCollada Support (http://www.opencollada.org)
WITH_OPENCOLLADA:BOOL=ON

//Enable OpenColorIO color management
WITH_OPENCOLORIO:BOOL=ON

//Enable OpenGL related unit testing (Experimental)
WITH_OPENGL_TESTS:BOOL=OFF

//Enable OpenImageIO Support (http://www.openimageio.org)
WITH_OPENIMAGEIO:BOOL=ON

//Enable OpenMP (has to be supported by the compiler)
WITH_OPENMP:BOOL=ON

//Enable OpenSubdiv for surface subdivision
WITH_OPENSUBDIV:BOOL=OFF

//Enable features relying on OpenVDB
WITH_OPENVDB:BOOL=OFF

//Enable blosc compression for OpenVDB, only enable if OpenVDB
// was built with blosc support
WITH_OPENVDB_BLOSC:BOOL=OFF

//Build Player
WITH_PLAYER:BOOL=OFF

//Enable Embedded Python API  (only disable for development)
WITH_PYTHON:BOOL=ON

//Copy system python into the blender install folder
WITH_PYTHON_INSTALL:BOOL=ON

//Copy system numpy into the blender install folder
WITH_PYTHON_INSTALL_NUMPY:BOOL=ON

//Enable building as a python module which runs without a user
// interface, like running regular blender in background mode (experimental,
// only enable for development), installs to PYTHON_SITE_PACKAGES
// (or CMAKE_INSTALL_PREFIX if WITH_INSTALL_PORTABLE is enabled).
WITH_PYTHON_MODULE:BOOL=OFF

//Enable internal API error checking to track invalid data to prevent
// crash on access (at the expense of some effeciency, only enable
// for development).
WITH_PYTHON_SAFETY:BOOL=OFF

//Disables execution of scripts within blend files by default
WITH_PYTHON_SECURITY:BOOL=ON

//Enable use of SIMD (SSE) optimizations for the raytracer
WITH_RAYOPTIMIZATION:BOOL=ON

//Enable SDL for sound and joystick support
WITH_SDL:BOOL=ON

//Build with external audaspace library installed on the system
// (only enable if you know what you're doing!)
WITH_SYSTEM_AUDASPACE:BOOL=OFF

//Use the systems bullet library (currently unsupported due to
// missing features in upstream!)
WITH_SYSTEM_BULLET:BOOL=OFF

//Use system-wide Gflags instead of a bundled one
WITH_SYSTEM_GFLAGS:BOOL=OFF

//Use system-wide Glog instead of a bundled one
WITH_SYSTEM_GLOG:BOOL=OFF

//Use the operating systems OpenJPEG library
WITH_SYSTEM_OPENJPEG:BOOL=OFF

//Use signtool to sign the final binary.
WITH_WINDOWS_CODESIGN:BOOL=OFF

//Use find_package to locate libraries
WITH_WINDOWS_FIND_MODULES:BOOL=OFF


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