10 // number of particles (it must be power of two) !
1       // number of gpus to use !
64     // gpus threads per block !
1.0     // integration time !
-3.0    // exponent which defines the maximum time step allowed for particles (2^exponent) !
-25.0   // exponent which defines the minimum time step allowed for particles (2^exponent) !
0.005  // softening parameter !
0.4    // eta parameter for determining particles time steps (generalized Aarseth criterion for the Hermite 6th order method) !
0.01    // eta parameter for initializing blocks (Aarseth criterion) !
0.125   // time step for snapshots !
1000000  // maximum number of snapshots !
0       // rescale to the center of mass 1 = true, 0 = false !
0       // rescale to the center of velocity 1 = true, 0 = false !
random.dat  // input file for positions, velocities and masses (it must be created in THIS order) !
GeForce GTX 480#  // GPU to use (the name must be terminated with the character #) !
