(px_area = GeometryBasics.HyperRectangle{2, Int64}([0, 0], [3088, 836]), eyeposition = Float32[-12.165458, -6.4347973, 6.98787], lookat = Float32[6.4969053, 10.502214, 0.8883924], upvector = Float32[-0.20632157, -0.187247, 0.9604011], zoom_mult = 0.23939201f0, fov = 10.77264f0, near = 2.160805f0, far = 64.82415f0, pulser = -1.0)