Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | 2x 2x 2x 1x 1x 2x 2x 2x 2x 2x 2x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 2x | const roleRepairer = {
run: function (creep) {
Iif (creep.memory.repairing && creep.store[RESOURCE_ENERGY] === 0) {
creep.memory.repairing = false;
creep.say('⚡ harvest');
}
if (!creep.memory.repairing && creep.store.getFreeCapacity() === 0) {
creep.memory.repairing = true;
creep.say('🔧 repair');
}
if (creep.memory.repairing) {
// ⚡ PERFORMANCE: Per-tick caching of damaged structures (Shared across roles)
Eif (creep.room._damagedStructuresTick !== Game.time) {
creep.room._damagedStructures = creep.room.find(FIND_STRUCTURES, {
filter: (s) => s.hits < s.hitsMax && s.structureType !== STRUCTURE_WALL,
});
creep.room._damagedStructuresTick = Game.time;
}
const targets = creep.room._damagedStructures;
if (targets && targets.length > 0) {
// ⚡ PERFORMANCE: Cache target ID to avoid redundant O(N) scans every tick
let target = Game.getObjectById(creep.memory.repairTargetId);
// If target is invalid or fully repaired, find a new one
Eif (!target || target.hits === target.hitsMax) {
// ⚡ PERFORMANCE: Find target with minimum hits in O(N)
target = targets[0];
let minHits = target.hits;
for (let i = 1; i < targets.length; i++) {
if (targets[i].hits < minHits) {
target = targets[i];
minHits = target.hits;
}
}
if (target) {
creep.memory.repairTargetId = target.id;
} else E{
delete creep.memory.repairTargetId;
}
}
Iif (target && creep.repair(target) === ERR_NOT_IN_RANGE) {
creep.moveTo(target, { visualizePathStyle: { stroke: '#ffff00' } });
}
} else {
delete creep.memory.repairTargetId;
// 修理対象がない場合はアップグレード
Iif (creep.upgradeController(creep.room.controller) === ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller, {
visualizePathStyle: { stroke: '#ffffff' },
});
}
}
} else E{
// エネルギーを採取
// ⚡ PERFORMANCE: Per-tick caching of active sources (consistent across roles)
if (creep.room._activeSourcesTick !== Game.time) {
creep.room._activeSources = creep.room.find(FIND_SOURCES_ACTIVE);
creep.room._activeSourcesTick = Game.time;
}
const sources = creep.room._activeSources;
if (sources.length > 0) {
if (creep.harvest(sources[0]) === ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0], { visualizePathStyle: { stroke: '#ffaa00' } });
}
}
}
},
};
module.exports = roleRepairer;
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