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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | 3x 2x 1x 2x 271x 3x 271x 271x 271x 271x 51x 271x 271x 3x 1x 102x 1x 5x 2x 22x 22x 19x 3x 2x 2x 1x 1x 1x 2x 2x 1x 2x 1x 1x 3x 1x 2x 2x 4x 1x 3x 1x 2x 1x 1x 1x 2x | // Logging System for Error Detection
// Logs are stored in Memory.logs and collected by GitHub Actions
module.exports = {
// Initialize logging system
init: function () {
if (!Memory.logs) {
Memory.logs = [];
}
// Clean old logs (keep last 100)
Iif (Memory.logs.length > 100) {
Memory.logs = Memory.logs.slice(-100);
}
},
// Log a message
log: function (level, message) {
if (!Memory.logs) {
Memory.logs = [];
}
// Security: Truncate level and message to avoid Memory DoS (2MB limit)
const sanitizedLevel = String(level).substring(0, 20);
const sanitizedMessage = String(message).substring(0, 500);
Memory.logs.push({
time: Game.time,
level: sanitizedLevel,
message: sanitizedMessage,
});
// Security: Immediate rotation to prevent Memory DoS mid-tick
if (Memory.logs.length > 100) {
Memory.logs.shift();
}
// Also output to console with emoji
const emoji = {
error: '\u274c',
warn: '\u26a0\ufe0f',
info: '\u2139\ufe0f',
debug: '\ud83d\udd0d',
};
console.log(
`${emoji[sanitizedLevel] || '\ud83d\udcac'} [${sanitizedLevel}] ${sanitizedMessage}`
);
},
// Convenience methods
error: function (message) {
this.log('error', message);
},
warn: function (message) {
this.log('warn', message);
},
info: function (message) {
this.log('info', message);
},
debug: function (message) {
this.log('debug', message);
},
/**
* Sanitizes a stack trace to remove internal file paths while keeping
* function names and line numbers for debugging.
*
* Security: Rewritten to avoid ReDoS (super-linear backtracking).
* Instead of a single complex regex, we use a simple split-based approach
* that extracts only the filename:line:col portion without catastrophic backtracking.
*/
getSafeStack: function (stack) {
if (!stack) return '';
return stack
.split('\n')
.map((line) => {
// Match "filename:line:col" at the end of a path segment.
// Uses a simple non-backtracking pattern: match the last
// path component only, without nested quantifiers.
const match = line.match(/[^/\\]+:\d+:\d+/);
if (match) {
return match[0];
}
return line;
})
.join('\n');
},
// Wrap function with error catching
tryCatch: function (fn, context, ...args) {
try {
return fn(...args);
} catch (e) {
// Security: Sanitize stack trace before logging to avoid path exposure
const safeStack = this.getSafeStack(e.stack);
this.error(`Exception in ${context}: ${e.message}\n${safeStack}`);
return null;
}
},
// Get recent logs
getRecentLogs: function (count = 10) {
Iif (!Memory.logs) {
return [];
}
return Memory.logs.slice(-count);
},
// Get errors only
getErrors: function (count = 10) {
Iif (!Memory.logs) {
return [];
}
return Memory.logs.filter((log) => log.level === 'error').slice(-count);
},
// Clear all logs
clear: function () {
Memory.logs = [];
console.log('\ud83d\uddd1\ufe0f Logs cleared');
},
// Get statistics
getStats: function () {
if (!Memory.logs) {
return {};
}
const stats = {
total: Memory.logs.length,
errors: 0,
warnings: 0,
info: 0,
debug: 0,
};
Memory.logs.forEach((log) => {
if (log.level === 'error') {
stats.errors++;
} else if (log.level === 'warn') {
stats.warnings++;
} else if (log.level === 'info') {
stats.info++;
} else Eif (log.level === 'debug') {
stats.debug++;
}
});
return stats;
},
};
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