All files utils.defense.js

77.27% Statements 17/22
27.27% Branches 3/11
62.5% Functions 5/8
77.27% Lines 17/22

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const DefenseManager = {
    findTowerTargets(room) {
        const towers = room.find(FIND_MY_STRUCTURES, {
            filter: (s) => s.structureType === STRUCTURE_TOWER,
        });
 
        const hostiles = room.find(FIND_HOSTILE_CREEPS);
        const damagedStructures = room.find(FIND_STRUCTURES, {
            filter: (s) => s.hits && s.hits < s.hitsMax && s.structureType !== STRUCTURE_WALL,
        });
        const damagedWalls = room.find(FIND_STRUCTURES, {
            filter: (s) => s.structureType === STRUCTURE_WALL && s.hits < 100000,
        });
 
        towers.forEach((tower) => {
            if (hostiles.length > 0) {
                tower.attack(hostiles[0]);
            } else if (damagedStructures.length > 0) {
                tower.repair(damagedStructures[0]);
            } else Eif (damagedWalls.length > 0) {
                tower.repair(damagedWalls[0]);
            }
        });
    },
 
    getDefenseStatus(room) {
        const towers = room.find(FIND_MY_STRUCTURES, {
            filter: (s) => s.structureType === STRUCTURE_TOWER,
        });
        const hostiles = room.find(FIND_HOSTILE_CREEPS);
        const ramparts = room.find(FIND_MY_STRUCTURES, {
            filter: (s) => s.structureType === STRUCTURE_RAMPART,
        });
 
        return {
            towers: towers.length,
            hostiles: hostiles.length,
            ramparts: ramparts.length,
            underAttack: hostiles.length > 0,
        };
    },
};
 
module.exports = DefenseManager;