Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | 2x 5x 1x 1x 5x 1x 1x 5x 4x 3x 3x 4x 4x 2x 2x 1x 1x 1x 2x 2x 2x 1x 1x 1x 1x 1x 2x | const roleBuilder = {
run: function (creep) {
if (creep.memory.building && creep.store[RESOURCE_ENERGY] === 0) {
creep.memory.building = false;
creep.say('⚡ harvest');
}
if (!creep.memory.building && creep.store.getFreeCapacity() === 0) {
creep.memory.building = true;
creep.say('🛠 build');
}
if (creep.memory.building) {
// 建設サイトを探す
// ⚡ PERFORMANCE: Per-tick caching of construction sites
if (creep.room._constructionSitesTick !== Game.time) {
creep.room._constructionSites = creep.room.find(FIND_CONSTRUCTION_SITES);
creep.room._constructionSitesTick = Game.time;
}
const targets = creep.room._constructionSites;
if (targets.length > 0) {
// ⚡ PERFORMANCE: Cache target ID to avoid re-searching every tick
let target = Game.getObjectById(creep.memory.buildTargetId);
// If target is invalid or no longer exists in construction sites, find a new one
if (!target || !targets.some((t) => t.id === target.id)) {
// ⚡ PERFORMANCE: Use findClosestByRange (O(N)) instead of findClosestByPath (O(N*Pathfinding))
target = creep.pos.findClosestByRange(targets);
if (target) {
creep.memory.buildTargetId = target.id;
} else E{
delete creep.memory.buildTargetId;
}
}
Iif (target && creep.build(target) === ERR_NOT_IN_RANGE) {
creep.moveTo(target, { visualizePathStyle: { stroke: '#0000ff' } });
}
} else {
delete creep.memory.buildTargetId;
// 建設サイトがなければアップグレードモードに
Iif (creep.upgradeController(creep.room.controller) === ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller, {
visualizePathStyle: { stroke: '#ffffff' },
});
}
}
} else {
// エネルギーを採取
// ⚡ PERFORMANCE: Per-tick caching of active sources (consistent across roles)
Eif (creep.room._activeSourcesTick !== Game.time) {
creep.room._activeSources = creep.room.find(FIND_SOURCES_ACTIVE);
creep.room._activeSourcesTick = Game.time;
}
const sources = creep.room._activeSources;
Iif (sources.length > 0) {
if (creep.harvest(sources[0]) === ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0], { visualizePathStyle: { stroke: '#ffaa00' } });
}
}
}
},
};
module.exports = roleBuilder;
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