(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(save_person b0 p3)
(go_north_east b0)
(go_north_east b0)
(go_north_west b0)
(go_north_west b0)
(save_person b0 p0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(save_person b0 p1)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_east b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(go_north_west b0)
(save_person b0 p2)
; cost = 98 (unit cost)
